Sculpting Essentials for Blender
A basic collection of items you'll need for sculpting.
I recently realized my workflow was a little slow so I decided to take inspiration from ZBrush videos I've previously seen where they begin with an already retopologized mesh and create their Bust from there.
I then decided to go ahead and create some more assets such as eyes and mouth models on top of that for ease when working. This didn't take too long to do and it's very basic so anyone can have it for free.
You will get a: Retopologized Bust, Eyes with customizable materials as well as dilation control, there is also Teeth/Gums/Tongue with customizable materials, all assets are compatible with both Cycles and Eevee.
This workflow will allow you to sculpt in the millions of vertices with minimal lag as well as bake normals easier via "Bake From Multires".
I was able to get up into the 10 Million vert range with hardly any lag. Tested on a RX 570 8GB, Ryzen 7 2700x, 3200MHZ 16GB DDR4 RAM.
There are videos within the readme.txt that show off the workflow within ZBrush and other handy info.
You will get a zip file with the FBX of everything listed as well as the .blend which I used to create the assets.